Release, the last for a long time?!


today I released Hexa-Decrease, a little puzzle game. It's quite simple, you've got a lot of hexagon fields with numbers on it. Tap on one and the number on the tapped field and the numbers on all connected fields decrease by one. The difficult thing is, if theres a zero on the tapped field or on a field connected to the tapped field, it will not work.

I don't know when and if I'll release a new game in future, because I had to force me to finish this game. I've got less time to code and because of this it's difficult to stay motivated :/

Let's see what the future brings...

A game with moving graphics...


I'm happy to release a new game, called "Stick Runner". Although it's more a test than a game.
I was playing with hardware accelerated graphics and for testing and learning I've build a little jump&run game with a stickman.
It's quite simple, the stickman runs on it's own, the players task is to avoid the obstacles by sliding or jumping. To jump the player have to tap on the upper half of the screen, to slide on the lower half.

If you want to test it, please report if you've got issues or problems with it, so I can find the problem to fix it.
Thanks in advance! :)