Unannounced but still there!

Today I released a new game called Cards'n'Dice.

It's a singleplayer cardgame and my first with a (very simple) AI. You and the AI got 6 stacks, each with 8 cards on it with different values. There is a dice in the middle, which determines which stack is used for the round. Choose your card, the AI chooses also one, the player who has got the higher card win this round and get 2 points. If someone chooses a ✰-card, this player can choose again, now he knows the opponents card value, so he can take a card thats close above the opponents card or, if he got nothing above, takes the lowest card.

It's simple to understand while playing, so have fun if you want to try it! :)

Maze released

Hey,
just uploaded my last project to the PlayStore. As already announced it's called "Maze".
Actually it contains 45 different mazes. In these maces are keys, chests and candles hidden.
You need to find the keys to open the chests to get points. The candles are needed as a lightsource. You've got a candle from the beginning, but it is burning down which also let shrink the shine of light around you until you are standing in the totally dark.

Have fun if you try it :)



On the way to gold...

Hey,
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)

The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?

Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
Leveleditor in LibreOffice


At the moment I've inserted 27 different mazes, but there will be some more. If I finished this, the game will come to the betatest and when nothing strange happens, I will release it in the next days.

I'm curios how this game will be liked. My last one Halma, had a fantastic start, in the german PlayStore it was in the top ten of the charts in the new puzzle games. Since it's out there the downloads brake down, but I'm proud to have 3768 active device installs, 3612 of it are germans... Danke schön dafür :D

And now I have to insert more mazes! Stay tuned!